Relics system & Animation rework


First dev blog! 

   Busy adding a relic system to lollypop Lane although currently the pool is limited  (one item!).  Related to this though is a bigger change to the scoring animation system. Previously each matched sweet was scored individually, this how ever was limiting the types of bonus effects possible. In particular sweets behaved strangely when scored  as part of multiple lines at the same time. 
  Now matching lines are scored as a whole.  While this does make it less obvious how each sweet contributes to the score this means that I can introduce a wider variety of bonus effects.

You select a relic each day a breakfast!

Files

index.zip Play in browser
8 days ago

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